Instead, take the really aggressive approach and contest caps early with your good guns and great maneuverability. Yugumo is a good ship, don't you doubt it. On top of that I never had a 15 point captian in it. I hope you all enjoy the video and let me know in the comments what you think of the French line so far. I sail around with my guns locked in desired location so I can look around me to check surroundings. American and Japanese destroyers play completely different so I'll go into some good strategies for both. Much faster then the Japanese, on par (for the most part) with the USN, but still quite a bit slower then the Russians. 13,696 battles [GGWP] ... and frankly better suited to harassing play style you mention. These DDs have characteristics that stand out. IJN DDs are the same, they make you learn how to use Concealment over spamming HE non stop. Doing this is simple; all it requires is a little bit of patience. wait i just looked and almost all the russian DDs have a 4km torp range, that might work in the lower tiers but anything past like IV??? Also, don't forget your torpedoes. Now you wait. Fantastic. _Zeka, February 7, 2017 in General Game Discussion. Use your engine boost and WASD keys to make yourself a very frustrating target to hit, while at the same time lighting them up with your guns and burning them to death (Or AP'ing them to death. -Very tight turning circles and extremely quick rudder shift time, -Ok concealment at lower tiers. I love being a fly in the soup. Their HE/AP damage tradeoff, and C.) The radical variations in playstyle as you climb higher up the tiers. You'll find yourself doing it alot. Activity All Activity Search More ... WoWS Community Contributors. How to Play French Destroyers DDs Jaguar World of Warships Wows Review Guide + Captain Skills, Ship upgrades and video gameplay highlights. I love generating large amounts of salt. The tier X, from what i can tell, is a modified version of the current USN tier X. World of Warships Russian Destroyers ... I’m currently up to Tier 7 after three days of intensive WoWs action and I thought I’d share my thoughts on each ship up until Tier 8 before I get too used to the higher tiers! I rejected the ships due to the lack of smoke. Kléber — French Tier X destroyer. If you ask me, these are the hardest nation to play, as they don't really have many characteristics that stand out from the rest of the crowd. Be prepared for the transitions in play style as you climb the tiers, and adjust accordingly, and you will perform great with this line of destroyers. but km is tough. Killing all joy in the wiki office and annoying everyone, but mostly Pigeon. Even if you miss or he takes a different course of action then what you had originally thought, better to be safe then sorry. Fletcher overpowers Yuugumo when it pops up at 5.5-6km. Kléber was released on 17 September 2019. people who tried to rush the center of Two Brothers in their DDs and get rekt because of it. Get in close and be aggressive, but only stay at about the maximum range of your torpedoes. Should you choose to slot Radar, I would highly recommend playing in division with another DD equipped with smoke, as without smoke you are highly vulnerable and won't have it to fall back on should you need it. Don't be afraid to get in close and ram your torpedoes down people's throats (Don't get to suicidal ranges though. PLAY FOR FREE CIS. Don't expect to use these much, if at all. When a flank is weak or collapsed, you can buy a significant amount of time for your team to respond by launching the occasional wall of skill in their direction. You want to find the "magic range" where you are close enough to the enemy to be able to effectively launch great walls of skill, but still be far enough away to avoid the risk of detection. As for the gun bloom issue, expect to spend most of the game spotted and employing your elite status WASD hax. The 'Tissue' at T7 does great with its "Dodge THIS you ***hole" 5 second reload booster and good T7 consealment. Tier III – Turenne Turenne is a typical dreadnought with all the advantages and shortcomings of the ship type.Six primary armament turrets with two 305mm guns in each offer good backup when pushing a flank, while an armor thickness of up to 250mm thick in some places can sustain powerful hits if you expose your side to the enemy. While statistically, they are the worst line of destroyers currently in the game, that doesn't mean they're bad. If not, then there goes about 5 minutes of your time. A bit faster then the Americans, on par with the Japanese, but still quite a ways away from the Russians, -Increased AP damage in exchange for lower HE, -Wide hulls make these DDs very vulnerable to AP hits from CAs, and even BBs and other DDs, -Meh AA all around, but is above average by DD standards, -Respectable torpedo armaments all around, -Tolerable base concealment, but the gun bloom penalty is absurd, -Smoke? How many of those games did you have a captian with CE? They do the exact same damage as the USN 12.7cm guns. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. Stay about 4km away at least is the general rule of thumb). Speaking of slowing down, if there's one thing these DDs excel at, its fighting delaying actions. if he doesnt show signs of retreating, just pop Radar or Hydro and rush the smoke and finish him off is he decided to stay put, or wait for the smoke to dissipate (Reply #52 copied/pasted). Save it for when you NEED it? Period. French cruisers are excellent as a support ship of second and third line for hunting destroyers, kiting enemy battleships and helping ally fleet dealing with enemy battleships Short summary Despite the frequent statements that the class of cruisers is ideal for beginners, practice shows that this is … Never EVER stop shooting (Unless you find yourself getting focused down and you HAVE to use stealth to get away), and you will do very well with this line of DDs. Smoke your team if the need it. Oh yes, DD play style preferences. Yes. IJN DDs do not react well with gunfights with any vessel (unless it is another IJN DD). These ships are best used at about 10km range, where you do have time to dodge incoming fire, much in the same ways the VMF DDs do, except only now, you have little room for error, as A.) I love the destroyers because of the game play they bring. The Sirocco was a Bourrasque-class of French destroyers built during the 1920s. The downside, however, is that you can only fire at maximum two from this position. World of Warships How to play French destroyers guide Capt. Even the so-called destroyer expert can't make IJN destroyers work and the only offered advice is to sell them. At high tiers (VIII and up), concealment is fantastic, -Situational torpedoes at lower tiers (VI and below), at higher tiers the torps are usable but not amazing until tier IX and X, -Very strong AA defense at tiers IX and X. And note that IJN 12.7cm guns do the same damage as USN ones after the idiotic shell damage nerf back in November when WG was like "But we want IJN to use their guns!". So for do you play these destroyers well? These DDs have the worst smoke duration of all DDs, and don't expect to use it much for support as much as a temporary hiding place for when you need it, -Speed is alright. The mainline T8 and 9 boats badly need the 30s reload booster either in its own slot, like the Tissue, or give us the option to put it in place of engine boost. Your only chance here is if the enemy Dd is low HP. Most French Destroyers have basically no AA. Your guns and RoF will not be enough to out DPM an American, Soviet, or German destroyer. Last up but certainly not least is the Imperial Japanese Navy (IJN). But at tier VIII, the 150mm guns are definitely viable. Unlike the Soviets, your ship works best at closer ranges <8km. why wouldn't you have CE on T8+ USN and IJN DDs? While at tiers VI and below you can generally get away with this, at higher tiers, more often then not, if you sit still in smoke you're gonna end up eating a faceful of torps, -Use your smoke to cover allies when they need it. You have less HP, and B.) An ancestor of a sub-type of large destroyers (French "contre-torpilleurs") that were fast-moving ships, their speed being typical of the French Navy. I can still do well with some IJN DDs. An American destroyers main weapon is its guns. While I'm no unicum or anything (although I am close to the purple), I do tend to find a lot of people who don't really know how to play their DDs well, even at higher tiers. At tier VI, just stick to the 128mm guns is all I have to say. It is also the most difficult to be spotted. Jaguar first appeared in the tech tree on 24 Aug 2019. How to Play French Destroyers Guépard Review Guide, Hello once again everyone, I was lucky enough to get a mission from one of the french containers the tier 6 Guépard. Most IJN DDs only travel at a speed of 33-35 knots. Generally, this will be about 8-9km. Shoot AP at broadsides of BBs and CAs, you may be surprised by the results. Whichever comes first). Just remember this: Hoping for a detonation in an IJN vs USN firefight is well and good, just don't rely on it. Adm_Ballsey, July 27, 2019 in Destroyers, Hello once again everyone, I was lucky enough to get a mission from one of the french containers the tier 6 Guépard. At tier VII-X, these DDs are more on par with the Russians, but require a range of about 10km to effectively land hits due to the poorer shell ballistics. These DDs are rather unique in that regard, as they don't rely upon stealth for their survival. That's a pretty big deal for a torpedo boat. First off, don't expect to be shooting up things from range. Or any destroyer, really. Just because you struggle with them and are likely turned off because? Because you're basically helpless against them. Draw in enemy DDs. Don't tunnel-vision. Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. AKA, cruiser guns. Anyways, my best advice for the tier V and VI DDs is to play them as a mix between the Soviet and American DDs. They operate best at long range for this reason. The only way Yuugumo stands a chance is if Fletcher is at 1/4th health and Yuugumo is full, or if Yuugumo lands a lucky torpedo early in the firefight. It's no choice at all. Is there a channel where there's likely to be an enemy force pushing? So how to play these DDs? Dang I love my smoke, and feel that it is the only way that I can be aggressive and get out there to spot, to get my torps off, and to flank my enemies. Doing this may not be the most rewarding way to play these DDs, but IMHO this is certainly the most effective. Torp it. Prominently at higher tiers, American gunboat DDs will have detection ratings that significantly rival your own, which makes close quarters encounters with an "undesirable" adversary. The only choice is to stand and fight--and die, because yes, you are completely helpless against it. When sailing a VMF DD, stay near the maximum range of her guns if you can possibly help it. All in all, these are a solid line of DDs. Good luck, and see you on the high seas! Whichever comes first. But at higher tiers, torp reloads get very long, generally about 2 minutes. get used to it. To compensate for the lack of smoke, they have an unusual distribution of HP of the hull. But do remember that detonations exist. People say the same thing about the USN Cruiser line, even though it is one of the most rewarding in game and teaches players how to properly play a Cruiser imo. I never gave much thought to the French LeTerrible DD or the incoming French line of destroyers. IT WILL USUALLY NOT END WELL (Generally speaking, Exception being the USN), -However, don't be afraid to take risks. The "Z" at T8 lights everything on fire, sets the fire on fire, and then pens it with 100mm AP. Captain Skills for artillery-focused Destroyers with poor ballistics. A very easy remedy to this is a tactic known as "staggering the launch." so i just got to the kagero and even though i love its torps, the reload time is absurd, so basically i should sell all my stuff and pick either the USN or the russian line? Is there a BB thats wrecking half your team? The following is a list of destroyers of France.In naval terminology, a destroyer is a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against smaller, powerful, short-range attackers. Depending on how things shape up I ether: 1.) I know I sure have one on my Yuugumo. -Ok krupp values. Their guns tend to have a good rate of fire and turn extremely well so you still fire off shots while performing extreme maneuvers. If you and the other DD both pop smoke, and have the BB and CA and one of the DDs sit in it and spam guns, it can create the illusion of a massive force just waiting to be revealed. Hello once again everyone, I was lucky enough to get a mission from one of the french containers the tier 6 Guépard.
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