Depends on what you are going for. But anyway, I figured I'd post this thread, ask people to post different character ideas they've played or like to play or anything really. - Isaac Asimov (Second Foundation). Sometime in the future I will run a Mutants and Mastermind campaign. | Gods and Monsters SRD | ACK-SRD Share your questions, campaigns, character builds and all other content related to the game! They are good at fighting, but you have the cunning to formulate a battle plan, and you can give them tactical advice in battle. | Dungeon World SRD Take inspiration from the world around you to flesh out your character and give it a life of its own. Mutants & Masterminds HQ - Green Ronin Online Store Even if the mystic sword is mechanically a Damage effect, you can describe it as an energy sword that your hero creates out of thin air. | 2d20SRD Unfortunately, matching images in the creative commons that fit here are hard to find and possibly do not exist. So, while i brainstorm, i was wondering if anyone had any suggestions? It only takes a minute to sign up. I've had a bunch of ideas for running a game, myself, but doubt I'd ever get the chance. If all superhumans are psychic mutants, then all powers have both the "psychic" and "mutant" descriptors. Campaign ideas for Mutants and Masterminds!! You will have noticed that throughout this piece, I have added examples of existing superheroes when describing concepts. Archetypes worthy of investigation (through libraries, preferably) include X-men, X-statix (tricky, but really gut-wrenchingly compelling if you can pull it off), Justice League, Powers (which has supers but is mostly about cops), Avengers, and bits of Batman (the Batfamily-oriented stuff). In a result-based power game, all that really matters is what you want to achieve in the end. Art from Green Ronin's Mutants & Masterminds roleplaying game. Counting and finding real solutions of an equation. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. For example, say that everyone decides to build strong and tough combat characters. For example, a Blast effect might have a visible beam or make a loud noise (ZAP!) One: Go out and read some comics. character_creation - mutantsandmasterminds - Reddit Hey so I'm new to the Mutants & Masterminds game and I'm struggling to come up with ideas for characters. | Heroes and Monsters SRD Remember, mechanics aside, you can usually describe the powers however you want. | Fudge SRD What flaws are you talking about with the first one? | Cairn SRD Also, keep in mind that many things like Abilities, Skills, and Advantages are rather cheap to upgrade, so you can make them better after a few sessions. Can I use my Coinbase address to receive bitcoin? The first step away from imitation is to mix things up: take a few of the powers you like, and replace some with other powers. Allegiances: Anarchy, Balance, Chaos, Evil, Good, Justice, Law, Liberty, Tyranny, Elements: Air, Earth, Fire, Plant, Water, Weather, Energy: Acid, Chemical, Cold, Cosmic, Darkness, Electricity, Gravity, Heat, Kinetic, Light, Magnetic, Radiation, Sonic, Vibration, Phenomena: Colors, Dimensions, Dreams, Entropy, Ideas, Luck, Madness, Memes, Mind, Quantum Forces, Space, Thought, Time, Sources: Alien, Biological, Chi, Divine, Magic, Mystic, Mutant, Preternatural, Primal, Psionic, Psychic, Skill, Technology, Training. Modifiers change how an effect works, making it more effective (an extra) or less effective (a flaw). Affects Others, Area and Personal Range power combination is possible? Is there any limit to how many ranks you can take in a power? Try one of the sub-categories links above. in the 1980s a secret government program in the UK created "Joint Artillery/Assassin suits" 12 foot tall mechanical exoskeletons that could quietly kill a man, or just as easily shell an entire mountainside. | Into The Unknown Sample powers are presented on Table: Power Effects in, 3rd Party Highlights: The Divine Curator (Names Games), 3rd Party Highlights: Alternate Race Options (Little Red Goblin Games), 3rd Party Highlights: Unchained Ninja (Everybody Games), RPG Kickstarter You Should Back: (Press Release) The Dungeon. 900+ Mutants And Masterminds ideas | character art - Pinterest While this isn't as prevalent in Mutants & Masterminds as it is in other games, there are still quite a few ways to spend your points more efficiently while getting the same result. 3) Paper quality is low, and this whole book seems like a POD copy, rather than an offset copy. Generally speaking, a descriptor is part of what a power is called beyond its game system name. Use this when you think out the concept and revisit it when you are almost done to make sure you covered everything. @artbyrodriguez: Thanks for the tip, will do! Thanks! Some modifiers increase an effects cost per rank, others apply an unchanging cost to the powers total; these are called flat modifiers. One of my favorite RPGs is the tabletop game Mutants and Masterminds. So, with no further Ado, here's the first two ideas! Kerri Bee from Upstate, NY on September 16, 2012: Great sci-fi topic. This should give you a good idea of just how different superteams can be. Concealment creates thick banks of fog, giving it the fog or mist descriptor. As tragedy after tragedy happened at the Faculty of Meta-human studies, they formed a university sponsored superteam. The Create power costs 2 points per rank, whereas the Protection power costs 1 point per rank. I suggest replacing your shutterstock images with creative commons images that don't have watermarks on them. Super-Powered by M&M Trademark License: Make your own Mutants & Masterminds-compatible products! Writers return to making stories about a sense of wonder and discovery, with myriads of alien races and unexplored dimensions. We ship orders daily and Customer Service is our top priority! JavaScript is disabled. When making a character, you have many options in Mutants & Masterminds. Depending on how interesting your locale is (if it's even a Real Life place), you might want to invent a bunch of villains (or heroes, I guess) based on some of the stereotypical subcultures found in the community. Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Green Ronin Adding a character? | Starjammer SRD (And superteams are what you need to be studying here; Spiderman can be cool, but he's a loner, and loners aren't a group activity.). Mine revolved around a group of heroes going off to college and strangely finding themselves all in the same set of dorm rooms. Like Skitter, from Worm. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. If it looks distinctive from just the outline, the character will be instantly recognizable. The character's appearance should be distinct, not confused with another character. Follow 100 Mutants & Masterminds Session Ideas One of my favorite RPGs is the tabletop game Mutants and Masterminds. | Everyday Heroes SRD If your concept allows for it, you could tweak your powers a bit to support the team and have their strengths cause the weaknesses you develop as a result. Mutants and Masterminds Plot Ideas - giantitp.com That is kind of strange, I awas using Green lantern as base and when I looked up his powers from Heroes and Villains, you're right. Their powers were usually themed after animals, philosophical concepts, or grouped around a single word or idea. Used books may not include companion materials, and may have some shelf wear or limited writing. This power uses a combination of a wide-area Affliction effect to control the minds of everyone in the area who fails to resist it. Powers need to fit in with current thoughts on advanced science, and realism and emotion are key parts of these comics. I would say this book is a must buy if you play 3e, and no not all books in the line are 'must buy' (e.g. Yes, you won't regret buying this book. The X-Men each had either a single power that they used in interesting ways (Cyclops' laser beam) or they had a group of related powers (Storm's weather control). Why did US v. Assange skip the court of appeal? Hero Art by Storn Cook. Touch device users, explore by touch or with swipe gestures. Feb 10, 2023 - Art from Green Ronin's Mutants & Masterminds roleplaying game. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Many campaigns using the Mutants & Masterminds system will equate themselves to one of the "Ages" of comics. Please help, thanks in advance. The best answers are voted up and rise to the top, Not the answer you're looking for? Power Profiles: A Mutants & Masterminds Sourcebook The cover feels strangely rough. | Five Torches Deep SRD The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. One: Go out and read some comics. If an instant, concentration, or sustained effects base duration is changed using modifiers, the effect remains noticeable. But in essence, each power can be put in one of a few categories: When building a new character, if you want to have a solid base, make sure to have at least one power in each category. Second, you aren't likely to enjoy playing a character you could've put a lot more effort in. rev2023.4.21.43403. Can you still use Commanders Strike if the only attack available to forego is an attack against an ally? Everyone deserves a little time in the spotlight, which is what strengths and weaknesses are about. | Starjammer SRD On Patrol. Its more interesting and clear to say a hero has a Flame Blast or Lightning Bolt power than a generic Damage effect. Flame and lightning are descriptors for the Damage effect. Heroes fight crime and villainy for their own reasons as well as for the greater good. This is a really nice collection of how to create powers in specific groups that will help you make the character you want. When you build characters that form a team rather naturally, you will find the game turns out much better and more fast-paced. Mutants & Masterminds.com Mutants & Masterminds: Basic Hero's Handbook, Mutants & Masterminds Game Master's Guide, Revised Edition, Superteam Handbook: A Mutants & Masterminds Sourcebook. The Creation power is for creating constructs or objects of a certain volume, such as walls for cover or bridges to cross gaps. The Basics > Powers > Sample Powers This page provides examples of some of the most common powers found amongst superhero characters to give you both a 'menu' of premade powers to choose from as well as an idea of the sort of powers you can make when creating your own heroes and villains. If you have a solid character concept at the beginning it becomes much easier you can quickly skip over all the options that don't fit your . The array can be used to make a sword (Strength-based Damage), armor (Sustained Protection), or other stuff (Create Dynamic). Mutants and Masterminds character ideas I would like opinions on My Real Life group was playing a game when that GM had to back out for personal reasons. Includes initial monthly payment and selected options. Of course, certain concepts might not be able to fulfill them all (the movement options for a Telepath are limited), but this gives you perspective on your character's weaknesses. Although some heroes and villains rely solely on their skills and advantages, most are set apart by their superhuman powers. Blessed. Please note in the title which edition of the game (1st or 2nd) was used when making the character. Just this morning I got a copy of the revised third edition rule book to Mutants and Masterminds, the superhero game, and I just got a few hero ideas I'd like to get opinions on. And great ideas everyone! 4) The material in the book is incredibly useful, and for some people, it will be essential. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. | Forge Engine SRD For more information, please see our | FateCoreSRD Thank you for your time and kindness, | 13th Age SRD And while you might be less physically strong, you could still have a few tricks up your sleeve (like Concealment or Illusion) to prevent yourself from being caught blind-sided in battle. Offensive: Fire in various forms, this is a specialty: flamethrower, fireballs, and explosions. Full content visible, double tap to read brief content. Another way to think of it is that this book is filled with effects, but your character sheet is filled with powers. Absolute Power! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. New Pages | Recent Changes | Privacy Policy, 3rd Party Highlights: The Divine Curator (Names Games), 3rd Party Highlights: Alternate Race Options (Little Red Goblin Games), 3rd Party Highlights: Unchained Ninja (Everybody Games), RPG Kickstarter You Should Back: (Press Release) The Dungeon. There was a problem loading your book clubs. Each profile features a look at the theme's descriptors and mechanics, important game system effects, and a selection of offensive, defensive, movement, and utility powers. This clever take on the classic medium of heroism serves as one of the most diverse scenarios for both DMs and PCs. Kind of disappointing seeing him use constructs as offensively and defensively, like weapons armor or shields, but rules Nerfs it to just force field and blast variants. Movement: Using an explosion to propel yourself or being able to teleport from one fire to another. Good compendium of powers grouped by categories. Thanks for the great advice guys! Check out our other SRD sites! These suits were used to destablize foreign governments and well as kill left leaning figures at home. Min-maxing is a habit where players try to make their characters as efficient as possible. It seems that there is so many options I can't really decide on things. The only sore spot -- the need more articles and a Volume II. In this book you'll find over three dozen different Power Profiles, arranged according to theme, from Cold and Fire Powers to Mental and Meta Powers. Book reviews, interviews, editors' picks, and more. ${cardName} unavailable for quantities greater than ${maxQuantity}. More information is available at the link below, which will also help you contact your representative. Good stuff. This clever take on the classic medium of heroism serves as one of the most diverse scenarios for both DMs and PCs. Characters can lift tanks, fly through the air, throw lightning from their hands, shoot lasers from their eyes, or any number of other amazing things. The templates come in three categories - feral templates, for heroes with animal powers, classic power templates (your well-known alien exiles, amazon warriors, and omega forces), and professional templates - especially good to create low-level characters as scientists, soldiers, and criminals (who can later become super-powered with one of the Creating Weapons and armor with Creation Power? Essentially a semisymbiotic organism that fulfills a role similar to Iron Man's suit. While the powers of the heroes are often themed and grandiose, they are more limited. 3) Paper quality is low, and this whole book seems like 1) Book was packaged in super-thin card, with nothing between it and that card, so arrived with corners dented in. | GumshoeSRD I could not find a rule against using Creation for armor, however, it seems inefficient. Character Generator Please try again. This page describes these and many other powers and how you can create your own. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? In addition, I will be posting other ideas I have in the future here. Not quite what you're going for with the first one but he does remind me of the Jason Statham film "crank". First off, people are going to know you are basically plagiarising an existing character, which may lead to being ridiculed at the gaming table for lack of originality. Presumably he has a way to calm down - tranks? The emphasis here is that the armor provides protection - it can't be used as a bridge or wedge or block. Acrobat Ace PL12 (For M&M1e | created by Insight) Agent Thirteen PL13 (for. I want the PCs be fairly low powered in the beginning. When making a character, you have many options in Mutants & Mastermind s. But in essence, each power can be put in one of a few categories: Offensive: Used to attack opponents Defensive: Used to protect yourself or allies Movement: Used to get around the game world Sensory: Allows you to know something others do not Effects can be used to create any number of different powers. | Open Fantasy SRD See more ideas about roleplaying game, mutant, mastermind. Extras increase a powers cost while flaws decrease it. | Gods and Monsters SRD Where do you get all those wonderful toys? After a few adventures and analyzing the kinds of turly perverse and dangerous criminals they dealt with the story began to slowly unravel as to the origins of what was going on - the government agency that was in charge of the heroes (as well as the supers in several other locations across the country) were actually creating the bad guys in a lab, setting them free in the community in order to be a serious meance and to get confronted by the heroes. Re: Mutants and Masterminds Plot Ideas. | Cairn SRD It is to define a character as precisely as one can while ensuring that all characters made using the same design principles are tightly balanced with each other. Character Sheet You are using an out of date browser. Right here! A character who breaks this guidelinesay the one alien in a setting where all powers are otherwise mutant in originmight have a Benefit (unusual origin) or face certain complications, possibly both. 2) Unlike the core book, this had zero gloss to the very 'dry' cover. Lolcrow (author) from Stockholm, Sweden on September 20, 2012: @MJsConsignments: Thanks for the blessings! Hello, person at the keyboard! The background is very important, as it will determine your character's outlook on life and how they will react to things happening in the game. | Here Be Monsters Written with new gamers in mind, the Basic Heros Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. And what if the pills were knocked out of his hand at the crucial moment? If everyone's building a happy platinum-age do-gooder, then your brooding Iron Age gunslinger is going to stand out, and not necessarily in a good way. Chitin stronger than titanium, a suite of electrical abilities courtesy of the electric eel and ray, flight via specialized gas jets, even heavy explosives that he got the idea for by observing peat. A Guide To All Super Powers : r/mutantsandmasterminds - Reddit IMPROVE ROLL. Say that we have a superhero based around fire. Is it possible to get powers at a rank beyond your power level? It looks like WhatsApp is not installed on your phone. Then I. What age you play in is a good indicator of how superheroes were seen in those times, and also what kind, in addition to how much power they had at their disposal. A power is made up of one or more effects, possibly with different modifiers, which increase or decrease the cost of the effects. Mutants and Masterminds 3e Character Guide. The Subtle modifier can make noticeable powers difficult or impossible to detect. You are using an out of date browser. Air - Armor - Animal - Cold - Cosmic - Darkness - Death - Dimension - Dream - Earth - Electrical - Element - Fire - Gravity - Illusion - Kinetic - Life - Light - Luck - Magic - Magnetic - Martial - Mental - Meta - Morphing - Plant - Radiation - Sensory - Size - Sonic - Air - Armor - Animal - Cold - Cosmic - Darkness - Death - Dimension - Dream - Earth - Electrical - Element - Fire - Gravity - Illusion - Kinetic - Life - Light - Luck - Magic - Magnetic - Martial - Mental - Meta - Morphing - Plant - Radiation - Sensory - Size - Sonic - Speed - Strength - Summoning - Talent - Tech - Teleport - Time - Water - Weather. 2023 The Arena Media Brands, LLC and respective content providers on this website. The different sense types are descriptors pertaining to sensory effects. Klaus Teuber, creator of Settlers of Catan, has passed away. Plot a one variable function with different values for parameters? [{"displayPrice":"$100.00","priceAmount":100.00,"currencySymbol":"$","integerValue":"100","decimalSeparator":".","fractionalValue":"00","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"XyLCMGxNFK75pAoKt2JMZCQfKTUv0A9j4x9aZkmkDRY2%2BpiTddTUKx2iDWIzr5oGhuaW4326buLiCvx8sWcLs%2FhV02u6kZl5NdC1URN%2Fm%2FStOGcioSK15eZBMq5nx0SBEiRA9QEi4gxUHbAXAj3BshL5gXGhMiEQANgwPfXL3pIs8KAtM1spVQ%3D%3D","locale":"en-US","buyingOptionType":"USED"}]. With the Mutants & Masterminds rules you can create virtually any power you can imagine, but where to start? See more ideas about character art, superhero design, character design. How would a "Life Drain" power work in Mutants and Masterminds 3e? Character Creation Example. Condition Cards 100 Mutants & Masterminds Session Ideas - RPG World Sometimes they fought crime to avenge a murdered loved one (such as Batman) or out of a strong sense of Justice (Spiderman). I was hoping to pull of stuff from Injustice. The number of power descriptors is virtually limitless. It was like 20 years ago. When all else fails, put a barrier in front of it! This is also important for later on; say that years later, you decide to publish a story about your character. Lolcrow (author) from Stockholm, Sweden on September 16, 2012: @Lolcrow: Edit: I have discovered some pictures from Public Domain that were fitting enough to be included for now, thanks to a surprise photo-quest. See more ideas about mutant, mastermind, roleplaying game. Having a character that is too one-sided, lacks defense or offense, or simply doesn't feel right will only lead to frustration. To the right is a short list of sample, pre-made powers. For example, there are lots of comic book characters with superhuman traits still considered normal humans. The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine.Power Profiles gives you those powers. It also analyzed reviews to verify trustworthiness. | Everyday Heroes SRD Use the Damage and Protection powers instead. If it's a carbon copy of the Flash, you're going to make a lot less in royalties than you have to pay in plagiarism fines. Not a lot new so if you have a good understanding of the M&M rules you won't get a lot out of it besides saving time but that can be helpful. Privacy Policy. You must log in or register to reply here. That means no weapons. @kerbev: That is of course something that is on my to-do list. | Monad Echo SRD The Creation power is for creating constructs or objects of a certain volume, such as walls for cover or bridges to cross gaps. Characters from the iron age favor guns and technology over enigmatic energies. This site may earn affiliate commissions from the links on this page. Ace. Superman, for example, was super-strong, almost indestructible, could fly, had X-ray vision, and could shoot lasers from his eyes. Mutants & Masterminds Forum | True20 SRD So without further do, heres a list of session ideas that Ive either field tested, or always wanted to try out. So perhaps you could build it as Protection, Sustained (magic). A hero with the Concealment effect could use it to create a power called Blending, Blur, Cloak, Invisibility, Shadowmeld, or anything else appropriate to the character you wish to play. Mutants & Masterminds - 5 Unusual Telepathic power ideas | d20PFSRD Effect: Enhanced Strength, Limited to Lifting 1 point per rank. The 2e Ultimate Powers book effectively replaces the Chapter 5 of the core 2e Mutants and Masterminds rule book, thus the Power Profiles book plus the 3e core book is fact how 2e SHOULD have been done. During a stress situation he gets faster and faster and faster and has to judge when to pop the tranks, suddenly becoming useless to his teammates. Great subject, too! Here's a quick overview: Heroes were heroes just because. | Here Be Monsters I'd say, if you buy only 2 books for Mutants and Masterminds 3e It would be the core book and this one if your a player, and the GM's guide too if your a GM. | PF2 SRD While Im a good DM, it is hard for me to convert my thinking from fantasy to comic book stories, I have a hard time coming up with original powers and really cool villains. Okay, the first isn't too hard. Core books and new releases for Mutants & Masterminds, Third Edition are below. It is used as the defense against all damage powers. For a better experience, please enable JavaScript in your browser before proceeding. Character Sheet For reference, I am comparing these to some of the published "Power Profile" documents that describe example superpowers. Green Ronin Help others learn more about this product by uploading a video! The heros (Players) were completely genetically engeniered and grown from this big biotech comapany. | FateCoreSRD . How do I assemble this Perception-based Defensive power into Mutants and Masterminds? One is a Batman-style-urban kind of game. Players spend character points on various powers for their heroes, like acquiring skills or other traits. A very useful supplement for M&M or DC Adventures, Reviewed in the United States on January 14, 2017, Great companion for core 3e Mutants and Masterminds book, Reviewed in the United States on December 6, 2013. I received the item in good condition on August, 2018, Reviewed in the United States on September 19, 2018, Poorly packaged, damaged in transit, and of low quality manufacture, but great contents, Reviewed in the United Kingdom on March 30, 2019, Reviewed in the United Kingdom on June 26, 2018. Sensory: Heat vision would be an obvious one, but also the ability to smell combustibles, for instance. A campaign of Supers I ran a few years ago went over rather well. The Punisher is a vigilante out for the blood of criminals, while the Ghost Rider escapes the deal he made with the devil. Traveller SRD Beverly Rodriguez from Albany New York on September 18, 2012: Good information here, and well done lens. Variable Power Ideas : mutantsandmasterminds - Reddit Anyone remember the comic DNAgents? by /u/Tipop. What makes you think that? Does for 3rd edition what Ultimate Powers did for 2nd, but much better organized. The Goals of this Guide. It may not display this or other websites correctly. As for the second name, sorry to be rude but it's kinda cheesy. At any rate, I think I want something that is compelling but not necessarily overdone. Now you can shop through a catalog of pre-created power concepts looking for just the right one to suit the hero or villain you want to create.