Continue east to the town of Lyton. Go back west and then south from Highcastle. Their defense will go up by 25. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Just behind the hill to the northwest you will find the moredhel boxes. The Naphtha Mines (Chapter 4) Use this key to open most of the locked doors under Sethanon. Go through the door in the north wall and keep following the passage. In the southeast corner of the area you will find two IronJaw traps in a chest. You must make it to the far side of the screen without walking between any orbs of the same color. The priestess will ask you to find some grain for them. Now head east. Take Nivek's Key off the body just outside town. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Just behind the hill to the northwest you will find the moredhel boxes. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Your way will be blocked by soldiers before the bridge, though. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Venutrier of Lan will capture you and throw you into the mines. Go south into the dead end and walk through the illusionary mountains to the west. In a large room to the northwest you find Gamina guarded by some enemies. Return to Duke Martin and he will tell you to return to Northwarden. When you leave the mine you will be in the dwarf town of Caldara. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. In a large room to the northwest you find Gamina guarded by some enemies. He will tell you to keep away because you are sick. 2 Moredhel Warriors, 1 . You will be confronted by a thief named Limm but will be allowed to pass. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. When you leave the mine you will be in the dwarf town of Caldara. Inside the ruins you find a door that unlocks with the Key of Lineages. The exit to the mines is in the northwest corner of the mines. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Take all of them because you will need them to get out. You can fight them or you can find out the password. Chapter 9 - Mad Gods Rage Restock your provisions from the items inside the house. Poison the rations inside with some Coltari poison. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. The exit to the mines is in the northwest corner of the mines. Take all of them because you will need them to get out. Chapter 9 - Mad Gods Rage Take all of them because you will need them to get out. The note mentions someone from Cavall Keep. The upper level exit is in the southwest corner of the level. Poison the rations inside with some Coltari poison. Take all of them because you will need them to get out. Visit the Temple of Dala between Tyr-Sog and Eldpoint. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. You will begin the final chapter in the caverns below Sethanon. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Eventually you will be attacked by three Nighthawks. He will reward you with a Ring of the Golden Way. Go due north and attack the goblins surrounding the house. Take into account that each skill point (the whole numbers shown in the characters' sheets) is comprised of 256 experience points each, and that reading a book again gains only 100 minus the current skill level experience points when, and only when, you are lucky with the percentage roll corresponding to that book. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Your way will be blocked by soldiers before the bridge, though. You will find a password in a chest at the end. Go northeast from the town, follow the river south, and cross the bridge. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Return to Romney and report your success to the Duke. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. In a corridor to the northwest you will find Obkhar. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Use the two remaining Vapor Masks to jump into the river and escape the mines. Confront him with the message you found in the chest and he will admit his dislike of Navon. The priestess will ask you to find some grain for them. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. You will begin this chapter in the sewers below Krondor. Leave the sewers and Krondor. Take one of them with you. Take one of them with you. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: Soon your party members will become sick. Return to Craig and give him the trap. Go southwest past Harlech and Armengar to the Inclindel Pass. You can find spoiled rations in the inn in Silden. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Leave the cave and return to Navon in Kenting Rush. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Return to Sarth and enter the cave below it. Continue south and enter the town of LaMut. Visit Craig the logger in the south end of Dimwood. Go east to a farmstead and look in the house. He will tell you that the keep burned down. Go to Eggley to the west and use Nivek's key to unlock the shop. Take the maps from inside. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. Take one of them with you. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Return to the Temple of Dala to the west and give them the Sack of Grain. Once you get into the cheat mode (accessable only from the tactical map), by holding down ALT, RIGHT SHIFT and the ~ Key for about a second, you'll "find" a moredhal (sp?) Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. You will be allowed to pass but will have to fight enemies on the other side of the pass. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Continue north and speak to the gods of Timirianya through the pillars. In the southeast corner of the area you will find two IronJaw traps in a chest. To the northeast you will find three pantathians who are causing the energy drain. A house in this area contains [25] Raw Manna. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. You will see a burial cloth and a shovel. Take one of them with you. Betrayal at Krondor walkthrough - Motherlode codes+Moredhel wordlocks The MotherLode Codes are the "cheat" codes for Krondor. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Go left and then north at the next fork. Continue north and speak to the gods of Timirianya through the pillars. To the south is the Temple of Sung. Restock your provisions from the items inside the house. You can buy some in the shop in Northwarden if you have none. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. He will ask you to retrieve one of his IronJaw traps from the area. You will find the moredhel near a house south of Decamp on the Teeth. Northeast you will find another trio of houses. The magical barrier will be gone now that the six are dead. You will be ambushed several times by Nighthawks along the way. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. You can find Isaac behind a big hill north of Hawk's Hollow. He will also give you the book 'Chapel's Rmur n Whepuns'. Craig the Logger (Chapter 7) Go to the house at the west end of town where you will be attacked by five Nighthawks. This will take you into the city of Sar-Sargoth. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Venutrier of Lan will capture you and throw you into the mines. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Continue west and see the ruins of Cavall Keep. The magical barrier will be gone now that the six are dead. Take one of them with you. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Map of Dimwood Forest for Betrayal at Krondor. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. After you cross the bridge, go east and talk to Moraeulf. To the west you will find 3 Vapor Masks. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Craig the Logger (Chapter 7) In the top-right corner of the cave you will find the Geomancer Stones in a chest. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Inside you will see a note from Squire Phillip who has taken the device. Visit the Temple of Dala between Tyr-Sog and Eldpoint. He will reward you with a Ring of the Golden Way. Inside a woman will ask you to help her with her stable door. If you click on him before the battle starts, you may get the initiative in the battle. He will reward you with a Ring of the Golden Way. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. Soon your party members will become sick. Enter it from the south by the mountains to avoid the pirates. You will find a password in a chest at the end. You will be confronted by a thief named Limm but will be allowed to pass. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. You will find Pug in a house southeast of the ruins by the coast. You will begin the final chapter in the caverns below Sethanon. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Owyn will converse with him for a little while and then you will be able to ask him some questions about the area. Venutrier of Lan will capture you and throw you into the mines. The Crawler's house is next to the inn in Silden. Take one of them with you. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. The magical barrier will be gone now that the six are dead. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Go to the house at the west end of town where you will be attacked by five Nighthawks. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. The Ghost of Jarel Lycrow (Chapter 2) The Stolen Ruby (Chapter 1) Use the key THORN to open one of the boxes and take the note that is inside. BETRAYAL AT KRONDOR HELP WEB [LOOK WEB] Guide to all Items & more [WALK WEB] Walkthroughs, Tips & Tricks [MAP WEB] Detailed Maps, Caches and Enemy information [TEXT WEB] The latest addition! He will tell you what he knows about the rift machine. To the northeast you will find three pantathians who are causing the energy drain. Use some Fadamor's Formula to open the barn door and find Tamney. Continue all the way to the west to find the chest Moraeulf was talking about. You can buy some in the shop in Northwarden if you have none. Continue north and cross the next bridge to the west. Use the password 'VICTORY' to open it. (Your defense will go up by more if you emphasize it.). To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. Continue all the way down the passage until you come to a large room. Give the Idol to Kat on the upper level and she will give you some information. Return to Romney and report your success to the Duke. She will give you a Tuning Fork among other things. When you leave the mine you will be in the dwarf town of Caldara. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. To the northeast you will find three houses together. Betrayal at Krondor is a DOS-based role-playing video game developed by Dynamix and published by Sierra On-Line in the summer of 1993. Look inside the house to the northwest to find a message left by Pug. To the northeast you will find three pantathians who are causing the energy drain. Go through the door in the north wall and keep following the passage. The Stolen Ruby (Chapter 1) Your way will be blocked by soldiers before the bridge, though. You need to have a virtue key to get it. Return to Dhatsavan's column in the ruins with the Cup. Venutrier of Lan will capture you and throw you into the mines. Leave the palace through the sewers and leave through the exit in the south. Give him one of your Vapor Masks so that he may escape. He will ask you to retrieve one of his IronJaw traps from the area. Go southeast and you will eventually find Duke Martin. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Your way will be blocked by soldiers before the bridge, though. You will begin this chapter in the sewers below Krondor. Northeast you will find another trio of houses. Your way will be blocked by one of Steelsoul's men, however. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Go east from his house and cross the bridge. Return southeast and cross the bridge guarded by goblins.
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