If its return value is falsy, the save is disallowed. child-definition array) optional: If the macro has children, specify them as an array of strings or . Returns a reference to the current AudioTrack instance for chaining. Creates a new widget macro (henceforth, widget) with the given name. Managing Twine games' memory storage : r/twinegames - reddit Intended for social media links. And feedback from the folks over at the Twine Games Discord Server. Pease, do not take your players' bandwidth and data usage lightly. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. Twine1/Twee: Required. The StoryInit special passage is normally the best place to set up playlists. To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. Text Adventure Command Input macro for SugarCube 2 and Twine. The History API object has been renamed to State and some of its methods have also changed. In most cases of using variables in Twine, you will want to first "set" some value and then, at some later point, conditionally act from testing the value. To control aspects of your project based on the values contained within variables, see the <> and <> macros. Executes its contents and prepends the output to the contents of the selected element(s). Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Note: Note: Note: Appends one or more members to the end of the base array and returns its new length. Note: You will, very likely, never need to use State.current directly within your code. Anything from a number to a series of characters can be stored in a variable. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. The SimpleAudio APIs use events internally for various pieces of functionality. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. Note: Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. Intended to allow authors to easily wrap their custom object types (a.k.a. Making a new story To make a new story, press the button labelled + Story. Shorthand for jQuery's .one() method applied to the audio element. A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. Creates a checkbox, used to modify the value of the variable with the given name. Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. A sort of simple Twine parser. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. Warning: Silently executes its contents when the incoming passage is done rendering and has been added to the page. Does not modify the original. Evaluates the given expression and compares it to the value(s) within its <> children. Returns whether any of the macro's ancestors passed the test implemented by the given filter function. You will also need to specify a .link-visited style that defines the properties visited links should have. Assigns the value on the right-hand side of the operator to the left-hand side. SugarCube - Motoslave.net Determines whether saving is allowed within the current context. Instead of storing any "static" data (data which won't change during the entire game, e.g. Note: Returns whether the given member was found within the array, starting the search at position. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Tip: The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Unsets story $variables and temporary _variables. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Causes any output generated within its body to be discarded, except for errors (which will be displayed). Sylen. SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. Equivalent to wrapping the entire passage in a <> macro. Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. It is strongly recommended that you use only one stylesheet passage. Returns whether the track is currently unavailable for playback. Gets or sets the playlist's volume mute state (default: false). See Also: The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. Outputs a string representation of the result of the given expression. The story history is a collection of moments. Stops playback of all currently registered tracks and force them to drop any existing data. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Global event triggered once just before the page is reloaded when Engine.restart() is called. In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. For example: Warning: SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. The autosave is, for the most part, a normal save slot, but with a few special features built in. . Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Before beginning, make sure that your Twine game is set up for the SugarCube format. Note: prerender tasks have been deprecated and should no longer be used. Returns whether any moments with the given title exist within the extended past history (expired + past). This video covers how to create the "Space Exploration" example in SugarCube 2.0.Harlowe: https://youtu.be/DvOPqJzXWgoSnowman: https://youtu.be/_G7tCGi8sLsPr. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. In Twine, a variable is a way of storing and acting on data of some sort. Fullscreen API. Deprecated: To do so, click on the name of your story in its main "story map" view. The text of a container macro parsed into discrete payload objects by tag. Note: May be called either with the passage name or with a link markup. They are defined via the Template API. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. Doing so allows interactions with the text to also trigger its <>. Collects tracks, which must be set up via <>, into a playlist via its <