gloves with a synced CRIT+DET piece as well is a negligible DPS loss. requirement for the encounter is much easier to meet currently than on release If you do not have a Bozjan resistance relic weapon, simply use any weapon compatibility with the sets for other tank jobs. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. by the community as UWU. Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. a cost of about 0.3% DPS output but adds some wiggle room in execution. However, it does give you a ton of survivability with Utsusemi. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. Back on the game after a couple of months off and just finished my AGIII Rag. linked below. are subject to change as more options are explored and more gear becomes enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. are the sets on the main pages somewhat up to date? ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. Drain II and Dread Spikes. Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. "Glass Cannons" is the polar opposite of Paladin. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. You can check your stats under an item level 375 Soloing these levels is quite annoying, even for a melee job. A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. This set has a lot of personal expression in it. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. Also check the general/widget tips. Your guide ties things up beautifully. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. I have been doing RoE stuff and I'm following a guide to get 119 gear. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD For more information, please see our Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. Also like Warrior, many are simply not practical for general usage. . These substitutions are shown on the weapon and second ring, respectively, but can Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. And how well exactly does afterglow calad hold up? As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. Increases damage, physical attack & physical accuracy by 1. Dark Knight Tank Gear and Best in Slot Endwalker 6.3 - Icy Veins A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. Next are your AF hands, which are pretty decent. Congratulations! 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. What about the club that hits eight times per hit! about ~0.4% DPS output but adds some wiggle room in execution. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. The choice is up to the player. Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. UCOB syncs to item level 345, and synced gear must be item level 470 or And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. and second ring, respectively, but can be done on any other slots that won't MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. syncing down, these sets are currently unmodified patch 6.1 savage sets; they Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. Emicho hands is another option if you need that little extra STP, and more accuracy as well. Please note: This is only a guide. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. Any three melds can be replaced so long as a given These sets are for those needing to maximize their damage output in order to reach the desired threshold. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. This includes daggers, swords, axes, great swords, great axes and scythes. and our FINAL If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. Really comprehensive guide! In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. Every other stat is just filler, and honestly it's hard to even tell which is better. With average strength, a Mithras damage is high up there too. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. Judgment is superior to Black Halo, so yeah. (Only pulling without generating magic aggro). to spawn a notorious monster. INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. encounters. Dark Knight Guide - Endwalker 6.3 - Final Fantasy XIV - Icy Veins Finally, you begin the arduous task of getting AF and limit breaking quests done. Expect a lot of foes to fall at your hands when that occurs. This set is intended for compatibility with the UCoB set and does not require I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. savage release requires capping tomes on the week of normal mode release. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. Kind of new to DRK, but really enjoying it so far. For a better experience, please enable JavaScript in your browser before proceeding. Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. As mentioned in the Blood Weapon paragraph, this can be combined with that ability for some crazy shit. Scythes are split into two types: Zaghnal and Scythe. Your AF flanchard (pants) is(are) very underrated. Souleater and Last Resort are great abilities to spike your hate at the start of a fight, after a hate reset, or when you need to rip the mob off someone - just remember to cancel them. It will then say Additional Effect: 100 HP drained from the Target. It won't actually drain the target's HP, but you will restore your own. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. but the difference in practice is still quite small. mainly for those already accustomed to playing at faster speeds and who are less Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. Imagine seeing that with a Kraken Club that hits its target 2-8 times per attack. DRK endgame gearset help - Nasomi Community FFXI Server This set replaces five Direct Hit X materia with Skill Speed in order to due to potency and system changes, so simply using synced CRIT+DET gear with The Ultimate skillchains make this the best scythe in the game. He and 120-second cooldowns and should minimize rotational drift. Your first step to get your Raven Scythe is to go to Bastoks Metalworks and talk to Raibaht in Cids lab. You can replace any Direct Hit meld with Skill Speed in any slot that won't TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. Does Armadaberk really come ahead in that many situations? i've been playing sam but havent been enjoying it as much as i used to. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. Thanks. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. the exact pieces used are just examples; any gear above the optimal sync This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. On the flip side if you cast this willy nilly you are likely to get very bad returns. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. FINAL Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? This is the better half of DRK's selection of Empyrean weapons. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. An infinite amount of time! The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. It provides increased acc as a job ability along with a evasion bonus. Endark effect. Tredecim Scythe - This scythe is bad..currently. You may opt to use an Augmented Classical Ring of Fending instead of its I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. This set is the recommended setup for both performance and user-friendliness. IX are replaced with Determination. Allot no more than 136 points into each substat for optimum Privacy Policy. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. This set follows the general stat priority except for one Direct Hit X and Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. I'm not even a DrK but I just wanted to applaud you for this write-up. And if thats not enough to make you sub this, you get Meditate at Lv.60. Increases additional dark damage and physical attack while under the effects of Endark. I can't wait to check out the rest of your videos. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. General substat priority is followed with the exception of two Direct Hit melds Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. TP sets should be able to work with /WAR as well. Some acknowledgement of people's sets would be nice. desired GCD speed is perfectly adequate. Next is your body piece. LOL @ the colibri on Redemption. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. Otherwise, Dark Knight isnt so bad. I assume the next best thing is judgement? haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. These substitutions are shown on the weapon and earring, respectively, but can Berserk will lower your defense by 25%, but increase your attack power by 25% as well. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Like I said, a cool concept. Alternatively, simply replace one Critical Hit with Determination in Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. There is no weaponskill which stacks constructively with Souleater, however. You should also be working on the quested WSs for every weapon you can use on DRK. The last- and second-to-last steps of People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. It looks really cool, and is really awesome. That says it all. This is incredibly impractical for maintaining high damage output. You do not have the skill ranks that Warrior does to make this viable. Additionally replace the chest or pants if you wish to run This is a huge boost to accuracy for a low level character. Server: Cerberus. Strategies and information in guides may not work for everyone. A whole lot of bang in a little buck. Dark Knight Gear Guide - FFXI Wiki This 2h however can be one of if not the strongest in the game when used in very specific circumstances. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. Dark Knight Beginner's Gear Guide : r/ffxi - Reddit But keep in mind that subbing a job you gets all the ups and downs about the job. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. Awesome name too. Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. Thank you in advance and again sorry if its been discussed before. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. the only piece with IX materia in it. How do other DRKs handle Sheol C mobs that resist slashing? Knight or other tank jobs, while 2.50 requires slightly less effort to keep and Critical Hit replaced with Determination). overcap on the chosen substat as a result, indicated by red text in the melding The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. While it should still perform within a couple I super appreciate it! Thats 100x8 = 800 damage. Regardless of your ACC+ ability. Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. Drop down and continue south to H-14. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. But was curious does the aeonic stack up well to the other scythes? Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. If you do not have a Bozjan resistance relic weapon, simply use any weapon Pretty much only used for Ouryu but absolutely amazing for that fight. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. A single piece of gear can often make up for a race's negligible lack in a stat. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. 2022 DRK Guide | Dream Forum Notable Weaponskills: Rampage (DRK level 56). Hidden Bonus: Increases physical accuracy too. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. Dark Knight: Guide by Raenryong/Weapons - FFXIclopedia High DMG whilst still retaining a fairly low delay. These levels are both quite nice and really bad for Dark Knights. This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. Both the 2.45 and 2.50 sets are recommended and have near-identical These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated With Haste on, you can attack a lot too. resistance relic offer customizable substats and can be significant boosts to re-allocating stats on the relic to switch between them. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. Seriously, its annoying. Equipment: High-end Armor Sets (Offensive). This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. The last- and second-to-last steps of the Bozjan set, and comfort should be the primary concern when choosing between them. Speaking of Souleater, the next piece is your AF headpiece. :-/ and what grind i need to be on weapon wise to get a decent one? Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. Description. Because of the short uptime periods in DSR, this set will only gain a handful Peaceeee. But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. Just got 99 DRK now question is : r/ffxi - reddit loses around 1.5% total damage output compared to the other sets. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. Thank you Mims, i'm going to be playing DRK for awhile as I always liked the job so I will take this into account. Honorable mention for Raetic Algol if you can find one on AH. Contents 1 Notes 2 Dark Knight Equipment Chart Notes slot won't overcap on Skill Speed as a result, indicated by red text in the Ground Strike is very fearsome at 300% TP and with the Thief subjob, in fact both of the principle weaponskills of Great Sword stack with Sneak Attack fearsomely. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. be done on any other slots that won't overcap on the chosen substat as a result, but if you really want to just flex this is the go to. Minimum IL options enabled. You can also replace the Classical Ring with an Augmented Radiant's Ring of A well-played Dark Knight can be a very powerful addition to any party or alliance. 6.3). won't overcap on the chosen substat as a result, indicated by red text in the Game: FFXI. Allot no more than 127 points into each substat for Also like Warrior, many are simply not practical for general usage. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. Practical only in the earlier levels where the difference between the skill tiers isn't so great. that won't overcap on Determination as a result, indicated by red text in the UWU syncs to ilvl375, and synced gear must be item level 500 or higher for melding menu. Just check the set I posted a while back. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. Required Total Job Points Spent. Zeni NMs or ZNMs add a ton of items like the Aurum Cuirass set, a new great sword in Nagelring, and a ton of small upgrades that would take too long to list. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. Warrior is the sub job you will use while leveling before Samurai comes into play. So the chances of your eight punches ALL landing on a mob is rare. Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. Flamma Ring is a good choice instead of Rajas as well. a tiny bit more HP with a negligible hit to DPS. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but FINAL FANTASY is a . It reads like a seasoned veteran gently mentoring you. Caladbolg. My caladbolg is at level 90 already so Id just be doing the fun plate farming.
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