. KSP 2 || First Plane Take-off || Kerbal Space Program 2 Then you want to put something called a "Small Circular Intake" on the front of the tank, and a "J-20 Juno" engine on the back of the tank. Close to empty tanks will allow you to fly slower, decelerate faster, and reduce touchdown strain. You should be able to navigate fairly readily, and with the superb efficiency of jet engines, you should have plenty of fuel to go anywhere you need to go. This can turn into a fatal scenario if the center of mass gets behind the center of lift and you enter a flat spin. They sometimes coincide with ailerons on some, more space-economical, aircraft. They all had to use the runway drop to take off. This thread is quite old. If the problem has to do with lift then travelling very slowly, possibly even slower than that, should counteract the effects of lift and you won't drift nearly as much. I was wrong. When landing, you can achieve the highest lift for a given speed by raising the total angle of attack of your wings to 30 degrees (although this induces a great deal of drag). While I am not a great plane builder there is a part in the structural (I think it is a pylon?) Pasted as rich text. Otherwise, you can either shift your wings till it's right (though this may crowd them near the back), or you can very slightly rotate the big wings so they're slightly higher near the front of the plane. Make sure that all of your landing gears are pointing in exactly the same direction. Mechjeb Spaceplane Guidance. LV-N exceeds 75% of its full power at just 7700m altitude on Kerbin. How do I fix this? Paste as plain text instead, However, I want to place my wheels where i want to and not only on X parallel surfaces. KSP short takeoff plane test | Simple Horten Ho 229 replica Necessary for heavy/long spaceplane. So you want to make a plane but all your contraptions explode on the runway, crash into the runway a few seconds after taking off, crash into the side of the runway, crash into the ocean after doing a tight turn or otherwise fail to do what you intended? Plane rolls uncontrollably on take-off : r/KerbalSpaceProgram If you can maintain level flight at about 30-40 m/s, you should be able to perform an ocean landing if needed. Ailerons to roll your aircraft should be placed as far off to the edges of your wings as possible. Heavy Cargo Space Plane SSTO Download. It is due to the spinning up of the engines. First thing you're going to want to do in the SPH is turn on your centre of mass indicator (this is the point that the plane will rotate around when rolling, pitching, or yawing) and your centre of lift indicator (the Aerodynamic Overlay). I have created a score of other aircrafts with different designs but deleted them because they didnt work even on the runway. Whether you're storing your fuel in fuselage sections, wing sections, or attached inside of cargo bays, it's generally a good idea to keep equal amounts of fuel at equal distances from your center of mass. How to Fly a Plane - KSP Beginner's Tutorial - YouTube 0:00 / 25:53 How to Fly a Plane - KSP Beginner's Tutorial Mike Aben 30.6K subscribers 78K views 2 years ago KSP - Absolute Beginner's. Pasted as rich text. So yesterday I was playing some KSP2, and resumed the game from a save where I had landed in Duna. 2022 Take-Two Interactive Software, Inc. Create an account to follow your favorite communities and start taking part in conversations. The design I used is similar to what I normally used for planes but I had to swap out parts and make it smaller to compensate for Career mode changes. As long as you're in space, your spaceplane won't differ from any spacecraft: you will probably want to add batteries and generators to prevent the command pod from running out of power. Secondly, it would suggest that your spaceplane's center of lift is too far forward compared to its center of gravity (causing the uncontrollable spin). It's strongly recommended to keep your landing gears well-spaced from each other to ensure that the aircraft will be difficult to roll into a collision. But also check to make sure that your wheels are placed symmetrically and your engines are aligned properly. A control surface with 100% control surface portion will weigh twice as much as a wing with the same lift would weigh. Obviously jet engines are air-breathing, so you need to include air intakes in your spaceplane. It is also advisable to add some control surfaces to your plane to have some control in the atmosphere: you can manually add them to the wings or choose winglets with effective control surfaces, like the Standard Canard. If you have trouble pitching up enough to land at a reasonable speed, you can increase your maneuverability by toggling your flaps, canards and ailerons to greater than 100% control authority. I was attaining high speeds on the runway without getting off the ground, which made the plane yaw back and forth. DO NOT ANGLE THEM! Kerbal Space Program 2 - Overview and Tutorial for All the New Parts "Type E" is the smallest you should have, and you want a set of those connected at the back of the fuselage. 2 will usually do nicely, but 3 or 4 are usually better (but of course heavier, and this tutorial assumes you use 2). I scoured the entire web for a solution, but found no working solution or at least dont work every time. Set up for a long glide path, and watch rate of climb indicator at top of screen, aim for -5 m/s. Valve Corporation. This is an important distinction; a plane with great lift rating but without any control surfaces will fly easily but will be almost uncontrollable. [KSP 2] I'm trying really hard to make a Mun capable ship but this rocket . Your aircraft might just be too heavy - there might not be enough wing lift for it to take off the ground. While all other cargo bays are fine for making spaceplanes, the Mk3 Cargo Ramp produces obscene amounts of drag, which can easily prevent reaching orbital velocities by itself. If you've been able to successfully re-enter on previous low orbit test runs, you should be able to use this method to achieve similar rates of success once you've slowed down sufficiently. Also, excessive use of the rudder usually causes the plane to spin out of control and crash. If you keep all of the fuel in the front, you may find that your center of mass drifts backwards as your fuel drains. When your nose is stable at about 10 degrees above the horizon, pull up hard and keep it pulled. While it's true that jet engines don't work in space, they offer one large advantage over rocket engines while inside the atmosphere: fuel efficiency. However, make sure to use struts when placing landing gears on the far edges of a multi-part wing because they may sag enough to cause a fuselage collision with the runway during landing. The Whiplash's ridiculous fuel efficiency allows a spaceplane to climb high into the atmosphere and gain a lot of speed while barely using any fuel at all. If you have an account, sign in now to post with your account. Go on, and take the plane capsule which looks like a converted fuel storage device. I have built lots of spaceplanes. Keep your nose pointed prograde as you descend through the atmosphere. The plane is clearly unstable. Second try, speed over land reached over 210 m/s and it didn't flip. . It's said that takeoffs are optional but landings are mandatory. Ideally, you ought to test landing the spaceplane with full fuel tanks and with nearly empty fuel tanks prior to taking your spaceplane to orbit. You cannot paste images directly. Your plane is almost finished. An altitude set to 18,000 meters tops off at 19,000 meters and drops to 15,700 meters . You can resolve the emergency by transferring fuel from rear fuel tanks to forward fuel tanks, but you should alter your design to bring your wings further back to prevent such incidents in the future. I moved the back landing gear to right underneath the COM. Is there a way to place landing gear so that i can guarantee my plane can remain stable on the runway even at high speed in excess of 200m/s? So the answer is: in the SPH, click on your front gear, set the spring to .5 and set the damper to .5 -- then save it and give it another shot at launching. (However, it must be noted that it is bad practice to use ailerons as elevators since it makes it hard to control the aircraft), The rudder moves the tip of the plane left and right; it is rarely used, since it is hard to put it both up and down due to the possibility of hitting the ground. I made a KSP replica of the Horten Ho 229 while trying to make a short takeoff plane.If you have any questions or suggestions, let me know in the comments.My. Or maybe launching it in a vertical, Space Shuttle-style config. Here is your convenient solution to this problem! The only drawback to the reduced friction is reduced steering control, so this setting may need to be adjusted when taxiing to/from a runway, but should otherwise be kept minimal for takeoff and landing. Kerbal Space Program 2's simulation is a lot more in-depth than its predecessor, where it was feasible for any wannabe Goddard to punch through the atmosphere with overwhelming thrust. That said, parachutes are an exceedingly effective means of reducing your stopping distance. Check out the following guide for some good info: http://forum.kerbalspaceprogram.com/threads/52080-Basic-Aircraft-Design-Explained-Simply-With-Pictures You may also want to deploy your landing gears to increase your drag, as well as airbrakes if you have them. Having landing gears near the front and back of your aircraft can also help to ensure that you won't break your engines or smash your cockpit into the runway. 3. make sure your center of mass is slightly in front of center of lift force. Finally you need to make sure it's all balanced, this means the centre of lift marker needs to be very slightly behind the centre of mass marker. This page was last edited on 14 April 2021, at 01:04. However, it's not a matter of "atmosphere or not", just a matter of air pressure which decreases rapidly with altitude. I just built a plane but when i launch it just slides and spins slowly to the right, any ideas on why this is happening? Canards and horizontal tail fins should be placed as far towards the front and back of your aircraft as possible, respectively.